The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

Authors: Ruili Feng, Han Zhang, Zhantao Yang, Jie Xiao, Zhilei Shu, Zhiheng Liu, Andy Zheng, Yukun Huang, Yu Liu, Hongyang Zhang

Abstract: We present The Matrix, the first foundational realistic world simulator
capable of generating continuous 720p high-fidelity real-scene video streams
with real-time, responsive control in both first- and third-person
perspectives, enabling immersive exploration of richly dynamic environments.
Trained on limited supervised data from AAA games like Forza Horizon 5 and
Cyberpunk 2077, complemented by large-scale unsupervised footage from
real-world settings like Tokyo streets, The Matrix allows users to traverse
diverse terrains — deserts, grasslands, water bodies, and urban landscapes —
in continuous, uncut hour-long sequences. Operating at 16 FPS, the system
supports real-time interactivity and demonstrates zero-shot generalization,
translating virtual game environments to real-world contexts where collecting
continuous movement data is often infeasible. For example, The Matrix can
simulate a BMW X3 driving through an office setting–an environment present in
neither gaming data nor real-world sources. This approach showcases the
potential of AAA game data to advance robust world models, bridging the gap
between simulations and real-world applications in scenarios with limited data.

Source: http://arxiv.org/abs/2412.03568v1

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